SEE THE FULL CONFERENCE PROGRAM
"It is extremely valuable that the developers of the best Polish games are involved in building the conference agenda. The audience is always thirsty for first-hand knowledge, from their own experience, and if it comes from working on the most famous titles - all the better for the listeners," says Maciej Sliwinski, program coordinator of the conference.
What will the invited guests talk about? Among the proposed topics we will find a full cross-section of game design issues. Among the lectures prepared by the Techland team there will be something for listeners interested in both the artistic and narrative aspect of game development, as well as the technological or business part of the process. Magda Jankowska will talk about designing open worlds in such a way as to stimulate players natural curiosity. Julia Szynkaruk's lecture will be about the difficult art of compromise - the audience will learn how Dying Light 2 managed to reconcile the vastness of its world and the quality of graphics with smooth operation on the older generation of consoles.
Quest designers from CD PROJEKT RED - Moritz Lehr and Pawel Sasko - will also talk about issues related to the creation of scenarios and game characters. Kuba Jankowski will discuss the legal aspects of using works produced with the help of AI, and Kacper Niepokólczycki - Lead Environment Artist - will explain how he reconciled the function of a team leader with the soul of an artist while working on The Witcher 3 and Cyberpunk 2077.
Creating a feeria of distinctive sounds for Evil West will be the subject of a lecture by Michal Korniewicz and Dawid W. Mika. His colleagues from Flying Wild Hog will also talk about the ways of conducting narration or constructing levels (Maria Borys-Piątkowska and Yasen Stoynev) or cooperation within the game development team (Tomasz Gop).Adrian Fuentes Vazquez, Design Director, will give a talk on the benefits of product thinking for game designers and how they can work with product teams to develop more effective tactics.
This is just a snippet of the conference's powerful two-day program, which will include at least seven hours of concurrent sessions in a minimum of seven rooms each day. The full agenda can be read at the organizer's website.
About the conference
The Digital Dragons conference is an international B2B event for gamedev organized by the Krakow Technology Park, which attracts hundreds of creators and developers from all over the world to Wawel Castle every year. During the event, which takes place May 15-16, participants can not only take advantage of the rich program offer, but also take part in the Digital Dragons Awards gala for the best Polish games of the past year, get acquainted with the most interesting productions of independent studios in the special Indie Zone or make new business acquaintances in the networking zone. Tickets at the regular price are on sale until the end of April.
MAIN PARTNER
Województwo Małopolskie is the Main Partner of the event: the regional authorities implementing a range of projects that serve innovation and economic development of Małopolska, and its attractiveness for investors. Małopolska is a perfect location for running business, particularly based on new technologies. Evidence of that is the number of new ventures growing every year, including dynamically developing tech start-ups. Thanks to the massive support given to entrepreneurship and the optimal utilization of EU funds and other public funds, Województwo Małopolskie positively stands out among other voivodships.
MAIN SPONSOR
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by passion for gaming, always striving for the best quality. We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2: Stay Human, selling more than 5 million copies across all platforms within the first month after release. On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2: Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our
biggest project to date. Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.