UNBROKEN IS NOW AVAILABLE ON STEAM EARLY ACCESS
DODANE 20.02.25
A brutal, mood-heavy, action-adventure shooter hybrid developed by MGP Studios, is out now on Steam Early Access!
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Release date
February 20th, 2025 - Steam Early Access
Game modes
Single-player
Game summary
Unbroken is a mood heavy action adventure shooter hybrid that will take you on a brutal, Tarantino style, grindhouse journey. Enjoy the retro inspired visuals with sprite based enemies, ragdoll physics, modern shading, and post processing techniques. Immerse yourself in a jazz-punk original dynamic soundtrack by Roland Redwood. And think of it as if Superhot and Bloodborne had a bloodthirsty, over the top violent and a bit mentally unstable child. Neckbreak fan? Welcome! You’ll feel right at home.
Key features
- A unique gameplay flow and vibe. Learned a trick or two in Neckbreak? Bring them to another level with
- A large realm to discover, with its own social structure and customs; choose and forge your own path through Crests Edge.
- Brutal, Tarantino grindhouse'esque over the top visceral bursts of violence. String your combos in a brief and stylish ballet of death before moving on to the next one.
- The Resin – the potent oils will grant you bullet time in varying forms. Use them wisely, applying the right resin at the right moment can be a matter of life and death.
- The resin kick – give your enemies a free flying lesson or turn multiple inanimate objects into deadly large caliber projectiles.
- Classist based lore. With ascension into the realm of Crests Edge, you will witness and evolution of technology, style, language, architecture and more.
- Choices matter – with a timeline that progresses with gameplay, events and backstory evolves based on your actions and related powerplay happening in the background.
- A jazz-punk original dynamic soundtrack by Roland Redwood (earlier works include Sinless, and Neckbreak).
- Punch through system – expect juicy combat with volumetric blood splashing in all directions and see through holes ripping through your enemies directly in point of projectile entry.
Review copy